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Nier (PS3)

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a b c d e Schilling, Chris (April 22, 2010). "Nier Review". Eurogamer. Archived from the original on July 13, 2011 . Retrieved July 12, 2011. Romano, Sal (December 3, 2016). "Nier: Automata for PS4 launches March 7 in North America, March 10 in Europe". Gematsu. Archived from the original on December 23, 2016 . Retrieved December 3, 2016.

NieR Games in Order Including Summaries - Fiction Horizon All 6 NieR Games in Order Including Summaries - Fiction Horizon

And while it might not look like that, the NieR games are actually all part of a larger narrative universe that started with Drakengard. The NieR games are set in an alternative universe that became a standalone universe after NieR and NieR: Automata. And while some characters from the original game do appear or are mentioned in Automata, and Automata definitely is a sequel to the original game, the stories are set so far apart that you don’t actually have to play the original NieR to play Automata, but they are connected. What is the best way to play the NieR games?

Inc, Aetas. "NieRシリーズの全世界販売本数が「NieR:Automata」700万本,「NieR Replicant」150万本を突破". 4Gamer.net (in Japanese) . Retrieved November 25, 2022. {{ cite web}}: |last1= has generic name ( help) Frank, Allegra (August 14, 2017). "PlatinumGames is on the upswing, thanks to Nier: Automata". Polygon. Archived from the original on January 22, 2018 . Retrieved January 22, 2018. a b Yin-Poole, Wesley (March 17, 2010). "NIER Preview". Video Gamer. Archived from the original on July 13, 2011 . Retrieved July 12, 2011.

8 Differences Between Nier Gestalt And Nier Replicant - TheGamer 8 Differences Between Nier Gestalt And Nier Replicant - TheGamer

Nier: Automata was Taura's first role-playing game (RPG), with his prior experience focused on action game development. [13] [21] Taura managed the action-combat system and designer Isao Negishi created the RPG elements. [40] According to Negishi and lead programmer Ryo Onishi, creating a game that was faithful to Nier was difficult and required a change from the style of their earlier titles. [40] For the combat system, the team took the systems used in Nier and blended in elements from other titles by PlatinumGames. Taura's main design goal was to improve the combat system over that of the original and weave it into the story. [13] [21] The basic battle system was completed in two months, then expanded and adjusted during development. [41] While designing the game's RPG elements, the staff at PlatinumGames were partially inspired by The Witcher 3: Wild Hunt (2015), including the high standard of its sidequests. [23] The sections of Nier: Automata in which the perspective shifts to a side-scrolling perspective were inspired by the Castlevania series, of which Taura was a fan. For the final boss battle in which the player chooses between 9S and A2, the developers considered removing character abilities based on their choice but decided against it. [26] Nier: Automata [b] is a 2017 action role-playing game developed by PlatinumGames and published by Square Enix. It is a sequel to Nier (2010), itself a spin-off of and sequel to the Drakengard series. Nier: Automata was originally released for the PlayStation 4 and Windows via Steam, and an Xbox One port was published the following year. A Nintendo Switch port was released in 2022.

Bankhurst, Adam (December 10, 2021). "The Game Awards 2021 Winners: The Full List". IGN. j2 Global . Retrieved January 25, 2022.

Nier: Automata - Wikipedia Nier: Automata - Wikipedia

Masashi, Oji (December 28, 2010). 総勢60名以上のゲームクリエイター&声優/4Gamer執筆陣に聞いてみた「2010年の注目タイトル」と「2011年への意気込み/期待」[More than 60 game creators & voice actors / 4Gamer authors asked "2010 Featured Titles" and "Enthusiasm / Expectations for 2011"] (in Japanese). 4Gamer. Archived from the original on July 13, 2011 . Retrieved July 13, 2011. a b c d e Corriea, Alexa Ray (June 16, 2015). "New Nier Will Stay Weird, But This Time With Platinum's Combat". GameSpot. Archived from the original on June 17, 2015 . Retrieved June 17, 2015. Romano, Sal (June 17, 2015). "NieR New Project will have returning characters". Gematsu. Archived from the original on June 17, 2015 . Retrieved June 18, 2015.

The company 8-4, which had localized Nier, also localized the English-language version of Nier: Automata. [52] According to Yoko, 8-4 changed elements of the script for each region because some of the concepts in the Japanese script are difficult to understand if directly translated. The aim was to create a script that would appeal to players around the world. [53] Because 8-4 had worked with Yoko on Nier and Drakengard 3, they were familiar with his writing style and found it easy to ask for clarification during translation. [54] 8-4's biggest challenge was translating the android dialogue, as it was difficult to balance their purported emotionlessness with their highly emotional relationships and distinct personalities. While 9S was already written to be more emotive in Japanese, 2B had to be rewritten so she appears "droll" rather than emotionless in English. [52]

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